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Posts Tagged ‘Genesis’

Zero Tolerance (Genesis)

Last time, I talked about a Genesis FPS that kind of sucked. Amazingly, despite lacking any 3D hardware of any kind and in spite of being generally limited in the graphics department, the Genesis actually had kind of a bunch of FPS games, and this one is actually pretty good.

Zero Tolerance tells the totally original tale of some military types heading to space to battle an alien invasion. You can choose from a bunch of commandos, all of whom are exactly alike, then you get dumped into a big space station with a bunch of monsters and a metric ton of bullets. The game is pretty good looking- the engine smoothly draws textured walls (ray casting, I assume) and the open view of space above, coupled with big rooms, creates a feeling of being in a pretty open environment. Enemy sprites are pretty sharp looking, and features like opening doors are well realized. Gameplay is pretty rote “find keycard find bullets shoot stuff find exit” material, but it was the 90s so we can forgive that. Controls are smooth and responsive. One nice feature is a persistent minimap which helps you find your way around.

As an aside- this game is pretty tough. But it’s a fair kind of tough, unlike Corporation.

7/10

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Corporation (Genesis)

Corporation is an innovative FPS that predated Doom, yet contained neato concepts such as an inventory, neutral NPCs, and readable material. The promising gameplay mechanics of Corporation are betrayed by totally godawful graphics and brutal unfairness, but hey, that’s what you get when you play old games.

Corporation sees you, the player, busting into a corporate facility with a ton of guns to do… something. I don’t know what, the in-game story is really weak, and I’m lacking the novel-length manual I’m sure the DOS release came with. Operating strictly on the cliched guideline that big business = bad, the player must shoot their way through floor after dimly lit floor while hunting mcguffins and occasionally interacting with some source of text there to lull them into thinking the game isn’t just about killing.

Corporation certainly looks sharp for a Genesis game, with well-realized sprites and polygonal walls. Unfortunately your dude moves like a brick with wheels, enemies can shoot you from beyond their draw distance, and ammo is scarce, meaning that you die cheaply, a lot. The frustrating gameplay makes it hard to overcome the fact that, while Corporation looks good for its time and hardware, it’s all a bit gray and samey, and the crummy Genesis audio isn’t doing it any favors. There are a lot of forgotten FPS gems out there, from the crazy-deep Cy-Clones to the witty and surprisingly fun Strife, but there’s not much reason to play this one.

3/10 (Don’t feel bad, Virgin, your Disney games were good)

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